I got this in my inbox a few days ago, and it’s been forwarded to me by a few people since: (NB: the fact that you still have to login MERELY TO READ THE DAMN FAQ linked from the PR statement is IMHO symptomatic of some of MP’s problems :( […]
Yearly Archives: 2009
I was too busy to post at the time, but Apple recently approved an update to my first ever iPhone app [iTunes Store link]. I’m using this app as a personal experiment in designing educational and learning games. Unfortunately, this update took something like 4 months to get through submission […]
A year or so ago I did a roundup of the major free Web Analytics services. I was interested to see how Google Analytics had affected the market: was there a market left any more? One of the trials I signed up for I found so useful I carried on […]
If I seem a little distracted … 2 weeks ago, I started a small blog called App Rejections. Here’s the traffic graph for the first two weeks. The tallest peak over towards the right is 25,000 unique visitors hitting the site: It could have been worse; being a die-hard pessimist […]
This week, Google decided to once more actively break Gmail. It’s getting to the point where even Hotmail may provide a considerably better service (even bearing in mind the horrors of Microsoft Passport!). EDIT: Within a few hours of writing this, my gmail has reverted to normal behaviour. I *was* […]
This came from a perfectly nice-seeming person, so I took it as genuine. Until I discovered the site I’d been lured in to. Very disappointing. Unsolicited email I received today: Hi Adam, I’m the editor of GamerBlips.com and MassiveBlips.com I wanted to share the news that T=Machine is a hit […]
EDIT: – unplugging everything, rebooting, then plugging back in seems to have re-instated the other users’ settings. Yay! Although … this seems very fragile / lucky / random, so I fear it might break again next time I reboot… Even if you create an entirely separate user-account for them, with […]
I’ll do a follow-up post in a minute with the anecdote that lead me to this. But here’s the general opinion/analysis first. Project history (skip if you know all about Warhammer Online and Mythic already) Huge project (cost in excess of $50 million to develop), based on a 20-year-old IP […]
Conferences don’t make these public. But they should. So … here are the evaluations (from the audience) for our panel session at AGDC 09. Judge for yourself whether you want to attend any future sessions featuring us again (Adam Martin, Bill Dalton, Rick Lambright, Joe Ludwig, Marty Poulin). Head Count: […]
David Sirlin’s just done a writeup of Flashbang studios recent experiment with work hours: “The first part of their theory is that we really only get about 2 hours of seriously focused, amazing-quality work per day–if we’re lucky. Maybe you can get 2.5 or 3 sometimes, but that’s pushing it. […]
(for the three people who haven’t heard yet, EA just bought PlayFish, for circa $400 million) Three things I have to say on this: Mainstream games industry people question it’s value Yes, of course it was worth it What Would Zynga Do? Mainstream games industry people question it’s value I’ve […]
A new twitter account you can use to keep up with all the iPhone stuff I’m doing: http://twitter.com/redglassesapps We’ll be posting app releases and iphone-dev links.
Autumn 2012: NCsoft just cancelled City of Heroes – a game that back in 2009 (when this post was written) was doing fine (although nothing stellar; it was a mid-tier MMO). If you’re interested in my thoughts on that, I’ve written a 2012 followup on the CoH situation in particular. […]
The problem It’s a great piece of openness to put your bug lists in the public domain. It makes it easier for your customers and partners to make decisions that save you time because they can see what’s coming and when (and save you money in reduced support requests). It […]
There’s a major bug in Firefox (allthough I left at “normal” severity, leave it to the maintainers to judge) that’s been around since Version 2.0 (maybe earlier). I’m *pretty* sure that Mozilla (i.e. precursor to Firefox) did not have this bug. It’s been bugging me for years, and I’ve seen […]
EDIT: the fix that worked for most (not all) people on the internet … doesn’t work for me. Even with reboot. I have no idea how to fix this now :(. Look what they’ve done to the latest release of Eclipse: (old version at top – rendering CORRECTLY on high-res […]
(Start by reading Entity Systems are the Future of MMOs Part 1) It’s been a long time since my last post on this topic. Last year, I stopped working for a big MMO publisher, and since then I’ve been having fun doing MMO Consultancy (helping other teams write their games), […]
(because I googled it, and on the first page of hits I couldn’t find any copy/pasteable source for this common problem, here’s an answer with (poor) public domain source code)
UPDATE: Apple changed everything (again) without telling developers (again) and broke everything (again). Current versions of Xcode (the minimum that Apple allows you to use) will *not* work with the architecture-link part of this blog post. Instead, see this StackOverflow question I asked (and answered) with an updated technique: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4 […]
I’ve now deployed iPhone static libraries in two (live) applications, and numerous updates. This is a process that is seemingly (*) 90% undocumented by Apple, despite being (IMHO) absolutely essential for any professional iPhone developer. UPDATE: Apple changed everything (again) without telling developers (again) and broke everything (again). Current versions […]