Making a trivial ES … is almost trivially easy, once you know how. But usually it’s too trivial to be used in anything except small indie projects, and nothing too real-time. Making a production-quality one, including all the associated tools, suitable for a AAA game project … is a massive […]
Daily Archives: December 14, 2010
2 posts
Nicole Lazzaro’s XEO is looking for an iPhone developer (Bay Area/SF) Contact: hr@xeodesign.com If you don’t know who Nicole is, the design process for Tilt gives a good idea. She’s well known for her work on studying emotional reactions in people playing games (and designing appropriately): How we created Tilt […]