Last GDC, we made an iPhone app for friends at the conference, but it got stuck in submission for too long (Apple was being paranoid about anything with location/GPS at the time. Sigh) and only a handful of people got to use the app (our beta testers). We ended up […]
Monthly Archives: December 2010
22 posts
Here’s a great example of why so many Flash authors write crap games: http://www.kongregate.com/games/JacksmackDotCom/primary?tab=achievements What the F happened? Someone let an animator dictate the game-design. This is one of the side-effects of Flash: it encourages people to base games off animations, instead of basing animations off game-design. The game is […]