Sob. I just lost about a dozen incomplete/unsaved documents due to a bug in OS X. Seems that sometimes, for no particular reason, OS X just deletes all your autosave information. (and … there’s plenty of threads about this on Apple.com and elsewhere. No response from Apple so far. Sigh) […]
Monthly Archives: February 2011
Another excellent post by Christer – a Direct of tech @ SCEA – on calculating independent, verfiable salaries for people in videogames industry: “Unlike salary surveys, where people can claim arbitrary wages (and the submitted salaries are never posted), the H1-B data contains actual wages! In other words, it is […]
In the UK, it’s probably illegal to make you work on a Sunday: If [your employment contract] doesn’t [specifically say “you must work on Sundays”], then the only way of making you work on that day is by a change to your contract. This is something that must normally be […]
I reckon this is just a case of indie developers (finally) starting to understand the concept of “marketing” in a bit more depth than the 101 stuff. With my PR hat on, this is great stuff: highly contentious (and potentially dangerous) quotes – and yet, nowhere near as career-damaging as […]
It’s much easier for journalists to write stories about doom and gloom – you get the emotional outbursts from stressed people, you get stories (of rags to riches to rags; of loss and pathos; of fear and uncertainty; above all: of the contrast between “playing games” and “making them”). But… […]
Oh dear, Sheridan’s. Money talks? After winning so much (accidental?) respect in the games industry, for defending against The Wicked Edge of The West, you then had to go and sue developers for using the word “Stick” in the names of their games. Reaction? Well … severe enough that this […]
Another interesting post from Dan Lee Rogers on whether the money paid for ngmoco last year was reasonable. (hint: Dan is clearly rather doubtful, IMHO with good reason) E.g. … Further, Ms. Namba stated that DeNA’s purchase decision was based ngmoco’s ability to create hit iPhone games, which begs the […]
I just got two more emails about GDC attendance, and had to apologise that I won’t be there. Hopefully, this post will head off some of the rest. Disclaimer: for the past 4 or 5 years, I’ve run one of the main calendars of unofficial GDC events. Every night of […]