Background A month ago, PC Gamer reported that “The idea that crunch wasn’t all that productive was raised, but there was enough experience in the room to shoot it down. “. I found that unacceptable, both as a concept, and as something for the media to report without challenging it. […]
Monthly Archives: June 2011
When Passenger crashes, you get this wonderfully ironic error page: (click for full-size image) (this is what you currently get when you try to access the web-interface for BeanstalkApp.com – the git / SVN hosting company) (have a look at the logo in top-left ;))
Just don’t use it, whatever you do. It’s hopelessly buggy, it is the worst possible git client you could use. And … for the third time, it just corrupted a git repository. This time I know it wasn’t user-error, it was just SmartGit. Totally unforgivable.
This (“NESTA: Investing in Video Games”) was last month, but I’ve been too busy to write it up till now. The most interesting things that I noticed at the event: Index is interested in spending SEED money on games companies [Ben Holmes] Index can now “write cheques” up to $1m […]
If you’re interested in using an ES on indie projects, and you’re craving concrete examples, you might want to look at the comments (page 1 and page 2) on Mythruna: “Since this is a developers forum, I’ll describe a little bit about what went on behind the scenes. During the […]
Even with version 4, the epic 5-year-old bug that makes Firefox unusable on Mac with any page that uses fancy forms like TinyMCE (these days: an awful lot of them) is still unfixed: “We’re going to have to back out the core fix to this bug because of bug 620906.” […]
If that’s what you *think* just happened, then check this: Settings App ..Mail, Calendar, etc ….your Gmail account ……the “Notes” slider; is is set to “off”? If so, flip it to ON, find a working wifi / 3G signal, and your documents will miraculously re-appear. For most people, there is […]
Minecraft is great. But it has one major problem: the narrative of each world is destroyed as it is created. Unless you work hard to do otherwise, the history of your relationship with the world is lost very rapidly. There’s no strata, no wearing, no signs of your involvement – […]
The focus is on facebook pages that drive commerce – which I assume means: revenue – somehow. A handy list for anyone looking for corporate FB examples: http://econsultancy.com/uk/blog/7540-101-f-commerce-examples That link is tenuous in many cases (how does “running a competition” drive revenue?), but no more so than a lot of […]
I’ve been working on a new Scrum client for ScrumManagers, Scrum Teams, and Product Owners. We’re ready for Alpha testing now – it’s simple, fast, and a bit ugly … but we’re using it for very simple projects already. If your team uses Scrum, and you’d be interested in trying […]
UPDATE: I’ve had a followup email from them that suggests it’s legit, and we were just mis-targetted (I’d guess they’re using a call-list they got from somewhere that’s not great on its filtering). Strange email exchange this morning: Subject: contact [sic – no capitalization, no sentence] Could you kindly supply […]
There were a few games that came up in the 10 games you should have played session at GameCamp which I’d never heard of / played. One of these was SpaceChem – sounded interesting (the 5-second description was something like “great game which teaches you how to do real Chemistry”). […]
Normally, I don’t allow “guest posts”, but I’m making an exception for my “10 Games You Should Have Played” series. I’ve been asking other games-industry people to write up their own lists + explanations, and that’s not always compatible with their personal/work/etc blog. When that happens, I’m happy to post […]