Any journalist who continues to not only re-hash the self-aggrandizing bull**** of greedy and abusive games-industry managers, but goes further and writes about these people and their behaviour in unquestioning, positive terms … is open-season for ridicule right now. We’ve had enough; developers are starting to get really pissed at […]
Monthly Archives: July 2011
You know you’ve made it when… http://www.urbandictionary.com/define.php?term=Adam%20Martin …although I’m a bit disappointed. I mean, it’s not exactly on the same scale as a Santorum, is it? (don’t google it. No, really – don’t.)
StackOverflow.com has long had one of the worst search-engines I’ve ever seen. It’s clearly a simple thing hacked together. It generally doesn’t work, and most of the people I know use google isntead, and rely upon Google to collage all the stackoverflow results together. Occasionally, you have search terms where […]
Over the past couple of years, there’s been much coverage within the games-industry press about the fall and fall of the UK games industry. Nicholas Lovell has done a particularly good job of tracking studio closures. Many of the big companies, and the trade associations, seem to have spent most […]
I’ve known MOO for 6 years (back when they were PleasureCards), and I’ve been using them as my primary business / personal cards for most of that time. Back when they only did the PleasureCard form-factor, it was always fun to find a fellow MOO customer. Shared conversations were easy […]
Typical. Just as I finally brave the source code to Master of Mana (neé Fall From Heaven; the most popular / succesful mod for Civilization 4), and fix a major bug that’s bothered me for ages … the main server at masterofmana.com goes offline :(. Anyway, if you’re playing the […]
ATTENTION: all game marketers: don’t do this… Hi Adam, Although we do not know one another, I notice we share many contacts on LinkedIn.com (Karl Blanks, Ben Jesson, Jason Duke, Paul Billinghurst to name but a few I’ve had the pleasure of working with). Funny; I don’t recognize those names? […]
Another week, another expose of terrible working conditons in a game-development studio. I’m fed up. So … here’s a new site where I’ll post/track each public report of this stuff: http://ilovecrunch.co.uk (the name is sarcastic, obviously ;). co.uk because it’s less than half the price of a .com, and I’m […]
This letter to the IGDA, apparently defending Team Bondi’s alleged abuse of their game-developers, seems to me to be damning with faint praise – or just showing that the author is shockingly naive. e.g.: “I had two kids during the project, Team Bondi offered me each time one extra week […]
More from the world of silly website screenshots – StackOverflow says I’m l33t. I couldn’t have done better if I’d tried (I wonder how hard that would be – deliberately downvoting other people, perhaps, to bring your score down to the right number?)
All in the same market/need/desire space: First product: FAIL. Second product: FAIL. Third product: looks set for success “Our last version was just Tian and I late at 3am practically crying that everything in the food world we were building sucked. So we asked ourselves what could we do well […]
From the fascinating APPsterdam experiment / movement (“persuade a load of startups to move to Amsterdam for the Summer, instead of the more expensive California, and create an ad-hoc startup hotbed”) – http://mur.mu.rs/?p=243: “You might think companies that have gone out of business are no threat to you, but if […]
Seems a bit Freudian to me. According to Clint, Viking aggression wasn’t caused by eking out a bitter existence in freezing lands without enough farmland and food – a need to cull the local population, and take food from elsewhere to survive – but instead by the fact that all […]
Yes! Yes, yes, YES! Next time anyone in the UK hears an investor ask about patents (hint: they probably are ex-3i staff – and no, that isn’t a good thing), send them this: 10 Myths about patents “Myth 3: Nobody would invest in startups that don’t have patents. Fact: The […]
“[with Android] We just can’t get complicated applications functioning with any kind of speed (if at all) … it’s not because we’re stupid or don’t know the platform well enough”. (From this month’s Develop – an article by the the CCO of Somethin’ Else) Develop is trade-press, for professional game […]
Mozilla has “pulled a Microsoft” and put in place a font renderer that makes all text horrible on anything except low-quality monitors. On Windows, you have to “disable hardware acceleration” in the preferences menu (what? you get to choose “slow browser” or “readable fonts”? That sucks). On OS X … […]
The Code is about to start, and Adrian’s on good form here with some concise bashing of ARG-design stereotypes: “the ‘inverted pyramid’ model of engagement for ARGs and transmedia! But I don’t like it … feels like a post-facto justification of why only a few people get really engaged in […]
Cheap, crap, shoddy re-hash of Tim Langdell’s only game (Bobby Bearing) – with *considerably* fewer features and *worse* graphics than the original from 20 years ago: EDGEBobby2 – http://itunes.apple.com/gb/app/edgebobby2free/id441097268?mt=8 How stupid can you get? You lose a trademark case (re: “EDGE”), the judge repeatedly accuses you of blatant lies in […]