As a free-time project, I’ve been writing a Risk clone (*) for iPad.
One of the bits I like best right now is that you can give it the URL of *any* SVG file on the web, and it automatically turns it into a Risk map.
(e.g. all the maps in Wikipedia articles are SVG files – it’s a common file format with good browser support)
This was one of those “interesting” technical challenges – I had to find an algorithm that would automatically work out which territories a human would “assume” were connected to each other.
I’m using an open-source SVG library which works fine for basic SVG files but has a lot of bugs with the more esoteric ones. I’ve already fixed a few of the major bugs (they’re now merged into the GitHub project) – but I’d like to get more SVG files to test with.
The one thing to bear in mind is that the colour-data gets wiped when it imports. So … SVG files that make heavy use of different colours or gradient-fills/pattern-fills lose detail when imported.
Also, files where none of the elements are close enough to be deemed “connected territories” … work poorly.
Everything else works fine.
So … if you’ve got any, please post a comment here with URL, or email them to me directly (address in the About link at top of this page).
(*) – I say “clone” because it’s the same genre – but the gameplay is “fixed” quite a lot. If you once loved Risk, but grew to hate it, you’ll see why I wanted to change the baic game design :).