Categories
computer games games design games industry

Tomb Raider 2013 shows games as a force for good

Ashelia/HellMode’s review of Tomb Raider 2013:

“Tomb Raider triggered me, sure. But it didn’t do it needlessly. It didn’t do it tactlessly. It didn’t do it for a cheap rise. It instead captured a real emotion and a real experience millions of women will encounter in their life. Some of them won’t be as lucky as I was. Some of them won’t be as lucky as Lara Croft was, either. Some of them won’t survive. Some of them will be silenced forever.

Some of them will die and some of their attackers will live.

Tomb Raider triggered me and that’s ok. Maybe that’s even good. I think it is because it means it’s the first realistic, non-gratifying portrayal of violence against women that I’ve seen in video games. It’s the first one I’ve seen that wasn’t exploitive.”

Categories
conferences games industry

GDC 2013 feedback on speakers

This year: I hadn’t even left the talk before I got this email:

Screen Shot 2013-03-26 at 11.36.14

This is excellent. Easy and automated (using the RFID tags in the pass itself, that’s scanned as you walk in the door), it’s quick and accurate.

As a bonus, I can rely on it to give me an email record of which talks I attended (so I can easily look them up, share with colleagues, etc).

I’m looking forwards to more conferences doing this…