GLKit Extended: Refactoring the View Controller

If you’ve been following my tutorials on OpenGL ES 2 for iOS, by the time you finish Texturing (Part 6 or so) you’ll have a lot of code crammed into a single UIViewController. This is intentional: the tutorials are largely self-contained, and only create classes and objects where OpenGL itself uses class-like-things. …but most of … Continue reading GLKit Extended: Refactoring the View Controller