This year, one of my goals was to build a sane, powerful, viable Entity System / Entity-Component System within Unity3D. Something I could build current and future games on, and save a lot of dev-time (both in ease-of-use and in easily adding missing features that I wish Unity had).
@t_machine_org Did you end up using some kind of ECS system with your unity experiences, some other patterns or just the standard way?
— Caribâ—”u (@caribouloche) October 4, 2014
So, progress?