Categories
entity systems games industry programming

Which languages need Entity Systems libraries right now?

A few months ago I ran a survey to find out which programming-languages people were using with Entity Systems:

https://docs.google.com/forms/d/18JF6uCHI0nZ1-Yel76uZzL1UfFMI21QvDlcnXSGXSHo/viewform

I’m about to publish a Patreon article on Entity Systems (here if you want to support me), but I wanted to put something up on my blog at the same time, so here’s a quick look at the stats.

Categories
entrepreneurship games industry marketing and PR programming project management recruiting startup advice

LFG: I’m looking for CTO/TechDirector/Head of Mobile/Consulting roles in CA, TX, London, and Asia

TL;DR: experienced CEO/CTO/TechDirector with long background in programming, sales, and business management (Corporate, iPhone/Android, Games, Education) looking for strategic roles in USA, UK, and Asia.

After a year-out to do a post-graduate degree in Education, I’m looking for something new and exciting to do next. My primary goal is to boost a company or team rapidly and show significant outcomes – increased revenue or other KPI’s – either through Consulting or full/part-time senior leadership.

Categories
Unity3D

Trying to paint an in-editor Mesh in #unity3d: harder than you’d expect

A modest desire

The red pyramid in this image is a custom handle (3D) that you can grab, drag, and move around the screen. When it touches another GameObject, it finds any Sockets on that object, and attempts to rotate + move + scale the first object so that they connect together, like magnets.

Screen Shot 2016-03-13 at 11.20.55

Categories
games design Unity3D

Improved interactive GUI for Snap-and-Plug (glue/vertex snapping for complex objects in #Unity3d) #screenshotsaturday

Some screenshots from today’s improvements. I’m moving gradually towards releasing version 2. Shortlist of changes/improvements below…

From this mess … to this:
Screen Shot 2016-03-12 at 14.59.24 Screen Shot 2016-03-12 at 20.43.32
Building some odd machines to test it works:
Screen Shot 2016-03-12 at 15.00.21 Screen Shot 2016-03-12 at 19.50.44

Features and fixes recently added

  • Use shaded, materialed meshes for in-editor handles, instead of flat ugly rectangles and tris
  • Click/tap a socket’s handle to directly select it in the Scene view
  • Meshes are resized to fit the user-selected “socket size” variable
  • Only handles that are facing you are rendered; HUGE improvement for complex levels/machines/buildings/etc
  • Only handles you can see are clickable/draggable; HUGE improvement for complex scenes (where accidental clicks happened too often!)