New version up on the webplayer link: http://t-machine.org/web/WebPlayer-jumptest/WebPlayer.html Test jumps Proving quite fun just playing around with it and testing different jumps: User-aimed jumping Two jumps in a row using the same algorithm, but it aims your jump based on where you’re looking when you hit the spacebar. In this […]
7dfps
In a physics-based engine, there’s many ways to make a character “jump”. For my 7-day FPS entry, I’m trying to work out the perfect jump for my gameplay. Easier said than done. I’m struggling… Before I go looking for feedback and suggestions, I thought it would help to make a […]
I skipped the first day (long week, needed a break), but here’s a crappy playable demo after my first day: Download links: Windows Mac OS X
Just gathering links here as I find them or remember them … useful things on FPS design, FPS coding, FPS art, etc. (I’ve never written an FPS before, so … everything/anything in the way of research is useful!) Tools http://7dfps.com/?action=post&id=72 – (from 7DFPS homepage) … license keys / discounts you […]
Next week is the 7DFPS challenge – design, code, ship a game in 7 Days, on the theme of “first person shooter”. I want to do something unique and interesting. Here’s one of my ideas. (if you like this idea, please re-tweet this to vote for it – I’ll decide […]
Next week is the 7DFPS challenge – design, code, ship a game in 7 Days, on the theme of “first person shooter”. I want to do something unique and interesting. Here’s one of my ideas. (if you like this idea, please re-tweet this to vote for it – I’ll decide […]
Next week is the 7DFPS challenge – design, code, ship a game in 7 Days, on the theme of “first person shooter”. I want to do something unique and interesting. Here’s one of my ideas. (if you like this idea, please re-tweet this to vote for it – I’ll decide […]