My GDC 2009 talk is up on the site – How to sell social-networking pitches/concepts to your Boss … and to your Publisher. Now that the submission / selection process for GDC 09 is coming to an end, here’s a few thoughts on the new process (CMP / Think Services […]
GDC 2008
(Cross-posting to the GDC 2008 tag so it shows up in the RSS feed) I’m at ION 2008 at the moment, the conference-formerly-known-as-Online-GDC. Just like with GDC, I’m doing full writeups for each session I’m attending. Watch this tag / RSS feed…
Summary Speakers: Karen Chelini, SCEA; Jason Pankow, Microsoft; Matthew Jeffrey, EA I didn’t stay more than about half the session – my laptop battery ran out, so I couldn’t take any more notes. I’m writing this up really only because there was one key point that came up which illustrates […]
(re-posted here from the main IGDA ARG SIG blog (http://igda.org/arg), because the IGDA webserver is too weak and crappy to allow image uploads, which I needed to do :( ) The 2008 GDC Group Gathering went well, with approximately 20+ people turning up. We had a quick discussion about SIG […]
Summary Speakers: Daniel James, Three Rings; Matt Mihaly, Iron Realms Entertainment Very brief notes…
Summary Speaker: Jeremy Irish, Groundspeak Entertaining, with a lot of very small anecdotes, but nothing non-obvious in this talk. Everything he gave as advice you’d probably work out for yourself within your first project without losing time from doing so.
Summary Speaker: Derek French Given the title, this talk came far short of my expectations. At the end of the talk I also felt extra annoyed that it felt like half the talk was just waffle, mostly towards the end with lots of repetition of the same vague opinions over […]
Summary Speaker: Eyjolfur Gudmundsson, CCP I want a full-time economist working for MY company. And: CCP staff should give more of the GDC talks, they’re good. And entertaining. In the midst of a week of depressingly dumb comments (on the topic of economy: what possessed Matt Miller to argue against […]
Summary Speaker: Susan Wu, Charles River Ventures + panellists, see below for details EDIT: just finished an editing round; I’m about 2/3 through cleaning this up. That’s why it all goes a bit funky towards the end. I promise I’ll clean up the rest of it ASAP… Excellent panel, probably […]
Summary Speaker: Lesley Matthieson, High Impact I didn’t find this talk at all useful, not because it was badly given (it wasn’t) but because the speaker seemed to be coming from such a rarefied environment that the ideas and suggestions would only work for a narrow set of people/projects that […]
Summary Speaker: Shannon Posniewski, Cryptic I was expecting something shockingly naive and/or stupid from the title of the session. The first thing the speaker said was that the title was completely wrong, so I ran with that. With that out of the way, the talk was fine, although small things […]
Summary Speaker: Michael Smith, MindCandy Another half-hour-long introductory topic talk from the Worlds In Motion summit. Short but sweet. A nice overview of lots of different things going on in the use (and sales) of real-world goods as part of online games / virtual worlds. Misses out plenty of things, […]
In case it’s not obvious enough, I’m tagging all my session-writeups this week with “GDC 2008” (HTML | RSS). Mostly I’m covering online-related and social-networking related topics, but jumping around between GDC Mobile, Serious Games, Worlds In Motion summit, Independent Games, and the Game Design, Production, and Business tracks.
Summary Speaker: Jeffrey Steefel, Turbine IMHO, Jeffrey hereby strengthens the weight of evidence that Turbine is genuinely turning the corner from making poorly-guided foolish games to doing cutting-edge stuff and doing it well. Lord of the Rings Online (LotRO) has gone some considerable way to burying the failings of Asheron’s […]
Summary Speaker: Peter Marx, Analog Protocol/MTV Good to hear about virtual worlds and MMOs from the perspective of a mega content / media company. Several interesting ideas and explanations that are well worth reading if you haven’t already been tracking the way that Viacom et al have been approaching the […]
Summary EDIT: Slides + voiceover on Adrian’s site now – freetoplay.biz A good introduction to people wanting to start paying attention to what’s been happening in MMO industry for the last 5 years. Didn’t delve into the recent changes in the last 1-2 years, more dwelling on the fact that […]
Summary A very broad range of ideas on what should shape game design at a fundamental level. I greatly enjoyed this for the way it jumped to a bunch of related but competing ideals and perspectives. Also very interesting for including a 20-minute section on How to Design for Alternate […]
Summary A very broad range of ideas on what should shape game design at a fundamental level. I greatly enjoyed this for the way it jumped to a bunch of related but competing ideals and perspectives. Also very interesting for including a 20-minute section on How to Design for Alternate […]
Summary A very broad range of ideas on what should shape game design at a fundamental level. I greatly enjoyed this for the way it jumped to a bunch of related but competing ideals and perspectives. Also very interesting for including a 20-minute section on How to Design for Alternate […]