Here’s two quick tips for people writing custom 3D editor controls (something you should be doing a lot of in Unity, because it’s very good at it, and it saves a lot of dev time and design time!)
Unity3D
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OK, a completely different approach this time (based on the “new technique for Render to Texture” that I mentioned last time). And it works a lot better – lighting, shaders, etc is all there for free (but something is wrong with the side-to-side)
UPDATE: see end of post for another idea… One of the ways they make you buy Unity Pro is gimping the non-Pro version by taking away Stencil Buffer and Render-to-Texture (needed for … many (most?) of the truly interesting effect you can think of). Except … it’s only needed by […]