Categories entity systems programming Unity3D Unity3D Entity Systems: Zero-copy data storage revisited Post author By adam Post date May 13, 2015 4 Comments on Unity3D Entity Systems: Zero-copy data storage revisited Recap: previous posts on Unity3D and designing an efficient Entity Systems add-on library, using structs to store data in C#. But … Continue reading “Unity3D Entity Systems: Zero-copy data storage revisited”